Tuesday, May 27, 2014

The Walking Dead Volume 20: All Out War, Part One (2014)

I read this trade a month or two ago, but put off writing a review because of general life fatigue and because it just wasn't an important thing for me to do. With the announcement of the bi-weekly arc "All Out War," the series gave me a jumping-off point, so we're in lame duck mode here. The series has always been a bit of a western, but has taken on a few war feature tropes, though processed through a Road Warrior filter that renders it cheesy and half-assed. This volume starts with a gentle wading in chapter, establishing where our heroes and their relationships sit at the eve of war. Then comes the first big gambit against our villain, Negan, which is half clever/half obvious. It's nice to see the good guys take an early advantage and undercut the seeming infallibility of Negan, but we all know that won't last, because, y'know, Rick's the leader. The war continues on other fronts with the idea of building up Rick's rep, but this is done through highlighting the incompetence and cowardice of leaders who are not Rick, so that we know he's at least the best of what's around. The worm turns, bad things happen to nothing characters, and our heroes return to underdog status by the chapter break.

While we're waiting for the wrap-up, how about that fourth season? The mid-season breaks are always strong, but that show sure meanders on the back half, huh? Thankfully, the writers were wise enough to tear their focus away from Rick and Carl to show us how other survivors dealt with the fall of the prison. That led to "The Grove," one of the series' best episodes, which was both faithful to a comic book storyline and built upon it magnificently through the twisting relationship of Carol and Tyreese. Others fared worse, like I'm now hoping the sickening codependency of Glenn and Maggie ends with their grizzly deaths. The jarring cosplay of Abraham, Rosita and Eugene sure was distracting. The shipping of Daryl and Beth was sweet though, and I still like wholly original supporting players Tara, Sasha and Bob Stookey. Finally, good to see Jeff Kober getting work, and the more organized Terminus was a solid deviation from the comics, though the show has suffered from excess fidelity of late. The closer it gets to the comics post-prison, the deeper it enters the territory that has me ready to stop reading.

And we're back for "ALL OUT WAR!" Meh. I do like Stefano Gaudiano's inks in this environment, adding a crispness and clarity that suits the more action-adventure tone of this arc, though it occasionally becomes so sharp and flashy as to reveal its Image roots. If I'm thinking about Cyberforce and Pitt during your "realistic zombie apocalypse," something may have gone awry. Charlie Adlard is still great at grounding the action though, even as the horror is lost amidst the flash-bang and soap opera. As has been the case for some time, the problem with the book is Robert Kirkman-- too enamored with empty spectacle to spice up plodding plotting; having lost faith in his zombies and divided his attention to oversee (and I hear micromanage) his empire. The new characters don't stick in the mind, while the old are wearisome and tainted. I can't imagine a way for this to end well, in the sense that there's anything to make me change my mind about leaving. To quote the show, it's too far gone to ever come back...

Tuesday, May 20, 2014

Sex Criminals, Volume One: One Weird Trick (2014)

I find it strange and a bit disappointing that Image has released two buzzy series in the past year whose titles start with the word "Sex" and neither is especially sexy. It's also strange that Casey & Kowalski's SEX is listed under the genre "Romance / Drama" where it feels more like crime fiction, while Matt Fraction and Chip Zdarsky's Sex Criminals reads like a quirky romantic dramedy, but is listed as "Science Fiction." Sex Criminals spends a lot more time exploring human sexuality and its emotional resonance, but aside from scenes in an adult boutique of comparable explicitness to Neighbors, it's reasonably safe for all but the most prudish readers. It's a lighthearted look at the early stages of a relationship with echoes of broadly accessible Japanese sex comedy (say Rumiko Takahashi) and/or John D. MacDonald's The Girl, the Gold Watch & Everything.

Sex Criminals is much more readily enjoyable than Sex (or, yeah, just plain enjoyable as entertainment at all) but it's also, frankly, base. The characters are relatable millennials who, having grown up with the internet, are comfortable with appliances of pleasure and discussing common kinks. The characters come together because each can access the ability to temporarily halt the progression of time through sexual gratification, and they use their powers to rob banks, but it's okay because it's all for a good pro-literacy/anti-corporate cause. Despite featuring early adolescents rocking a tub faucet, frozen midair ejaculate, and glowing penis wands, it's all amazingly safe for your average HIMYM viewer. It's breezy and mildly amusing, but I'm clearly not the target audience, because I'd rather spend more time in miserable Saturn City than continue to pleasantly, passively bop along to a mash-up of Trancers and (500) Days of Summer with dildos.

Wednesday, May 14, 2014

SEX Book One: The Summer of Hard (2013)

Growing up poor and nomadic, I embraced television, comic books and action figures to an unhealthy degree. These were, after all the "relationships" I could afford to maintain and carry with me wherever my shitty deadbeat parents dragged me. By the late '90s, I'd put away my toys, but running a comic shop scratched that itch, and I traded out TV for a pathetically large attention investment in the internet. Outside of DVD sets, my estrangement from television held through the aughts, but the rise of high quality cable offerings finally drew me back to weekly television.

My interest in a lot of these shows could readily be shared with others, but my regard for Mad Men was more isolated. Where something like True Blood was a lightweight confection ideal for marathon/party viewing, Mad Men was a heavy, filling drama that was difficult to sit through much more than an episode at a time. I was recently talking to one acquaintance who found himself stalling out in the second season, and asking me if it would get better. In terms of storytelling quality and advancement, it certainly would, but in terms of the existential angst and suicidal depression it wallowed in, no it would not. It's a show set during the initial crack-up of the "golden age of white Americans," centered on deeply unhappy people whose identities hinge on their performance in an industry of generating falsehoods. Total red wine and sleeping pills in the bathtub viewing.

Presently, my connection to the comic book universes have been strained, so I've been seeking out more esoteric fare, to mixed results. Just as when I was getting back into cable TV, I've sampled a lot of stuff, and appreciated their more loose morals, but too often found that the material wasn't all that different from what's driven me away from the mainstream. For instance, I never really warmed to the notion of mutant brothels in the X-Men books, or the self-consciously "cool" writing of Joe Casey in general. His moving into creator-owned works and fully embracing his gratuitous inclinations on a book like Sex is more palatable to me than his efforts at DC & Marvel, but the debt he owes them is readily apparent. Audacity has its merits, but it isn't near as rewarding as originality.

Sex, Vol. 1 is basically the scenes from Watchmen involving Nite Owl and Silk Spectre in plain clothes pining for their glory days extended for eight long issues at a very affordable $9.99. Filling the extra space is loads of Howard Chaykin and Frank Miller pastiche achingly familiar to readers of late 80s/early 90s "mature graphic novel" sludge-- the Moore Wave/Post-funk era of comics. Not-Batman is in a po-faced malaise after promising a dying not-Leslie Thompkins to give up the cape and cowl. Not-Bruce Wayne suffers through anhedonia while intentionally exposing himself to graphic sexuality while drifting through a "real life" not of his choosing. To assist with the amorous in nature but not in elicited response imagery, a prematurely aging not-Selina Kyle runs a whorehouse, where not-The Riddler seduces one of the girls. The only action pulse comes from the rougher side of town, where "Urban" Jason Todd is still trying to mete out street justice to That Yellow Bastard, The Calculator, and Heckle and Jeckle.

While it's a goddamned shame that so much of the super-hero genre is so nakedly dependent on tarted up blatant swipes of corporate IP, Sex seems to aim outright for melancholy in a familiar milieu. Mad Men owes as much a debt to filmmakers of the '50s & '60s as it does to Matthew Weiner's fuzzy half-memories of life in that era. Donald Draper is hounded by his compulsions toward self-destructive adultery and other debauchery, but Mad Men has never been interested in glamorizing those inclinations as playing out the emptiness and psychic wreckage that comes with it. In spite of the appealing and often naughty art of Piotr Kowalski, Sex is in no way about getting the audience off, and is in fact a denier of pleasure. The book reads like a condemnation of the '80s avant guard in comics, as though a young Joe Casey followed them like an apostle, only to find their nihilism and judgment of earlier creators' naive works led him to a place where he could produce such a joyless, defeatist book as this.

I can't say that I enjoy Mad Men much anymore, but I'll follow it to the unquestionably bitter end in 2015, as it warrants viewing, analysis, and measured praise. For what it's worth, Sex is something like the Mad Men of modern comics, whispering in your ear during a viewing of Pillow Talk that Rock Hudson's really a queer who's going to die of A.I.D.S. in the end. I can't exactly recommend Sex, but there's enough of admittedly bleak interest here that I'll commit to at least slog through a second volume.

Thursday, March 27, 2014

A Fifth of T.H.U.N.D.E.R. For All Anyone Cares #184

T.H.U.N.D.E.R. Agents #5 (1966)
T.H.U.N.D.E.R. Action #2-4 (1986)
Wally Wood's T.H.U.N.D.E.R. Agents #5 (1986)
T.H.U.N.D.E.R. Agents #5 (2011)
T.H.U.N.D.E.R. Agents #5 (2014)



So here we are at the fifth issue and, well, the novelty is wearing off. As I've mentioned in the past, I got into the Agents through the short-lived Deluxe Comics series, and only read the Tower books as highlight reprints or sporadic bargain low-grade back issue finds. Reading five different incarnations a month in their individual chronological order in a manner closer to how they were released has given me insight into why the T.H.U.N.D.E.R. Agents have consistently failed in the marketplace.

T.H.U.N.D.E.R. Agents #5 (Tower, 1966, 25¢)
"Dynamo and the Golem" starts off this issue with unsure footing. Reed Crandall was a great artist even before he was thoroughly processed into the house style by inkers Wally Wood and Dan Adkins, but a consequence is that his story looks more like slightly off-model Woody than its own thing. The script has a similar issue, with masked terrorists, Subterranean Warlords and a behemoth for Dynamo to fight. All the expected elements are there, but they don't play out correctly. Len Brown doesn't struggle with the mundane trials of his job before finding relief in physical conflict. Instead of sarcastic asides, Dynamo has a completely silent punch-out for seven panels sandwiched between flat expository dialogue (followed by more cycles of the same.) Dynamo is perhaps too competent, recalling Menthor as that character shows up and falters in a cameo, swapping hats. The story even ends back at HQ with Alice Robbins, but with propagandistic sloganeering replacing romantic misunderstanding/petty bickering. Aside from the lovely visuals-- hell because of them-- the tale brings to the fore the Dynamo formula of coming up with goons for the hero to toss around and something big for Len to punch without much regard for logic or nuance, simply coasting on visuals. For a character only a couple of months away from having to support his own giant-sized solo spin-off title, this tale underlines how little creators have to work with there in the absence of the Woody sheen.

NoMan "In the Caverns of Demo" has a few more surprises, not all of them good. The famed Gil Kane returns for the first time since the debut issue on a different strip, and while it's still a looser, lesser job, Kane suits NoMan better. Demo also returns to become NoMan's first recurring foe, and his presence is set up through a retcon that backs up Iron Maiden's situation in the previous issue. You get a strong impression of how momentous T.H.U.N.D.E.R.'s defeat of the Warlord was in the second issue while simultaneously making clear that G.I. Joe already beat their Cobra and have no one substantial to fill that void. Further, there's no reason Demo specifically needs to be in this story beyond it dispensing with set-up and affording fan service continuity clean-up. The island of "barbaric sub-breed" humans could only have been worse if they were not unambiguously Caucasian (this time.) It's an okay adventure with solid art, but rote in a title becoming defined by being rote.

Dan Adkins provides a peachy pin-up/dossier entry for Lightning, which seems like a precursor to Who's Who/OHOTMU. It contrasts sharply against the Lightning story that follows by Steve Skeates, Mike Sekowsky & Frank Giacoia. In their forward to T.H.U.N.D.E.R. Agents Archives Volume Two, Robert Klein and Michael Uslan noted that the Lightning strip was the closest to standard super-hero fare and was created under the greatest autonomy away from Wally Wood's editorial eye. Put more critically, it was bog standard for middle rung DC of the early Silver Age, not inventive enough for Julie Schwartz, but maybe a decent effort out of George Kashdan's office. No one should be impressed that Baron Von Kampf is already back. Oh hey, I just got that. Since he's Lightning's first recurring foe, would Guy refer to him as "Mein Kampf?" Speaking of Guy Gilbert, his being in the suit seems of no consequence to the story; sub-Flash fare without reference to the T.H.U.N.D.E.R. Squad or even what Guy looks like under that mask. Mediocrity runs so deep that the Lightning logo can't escape falling below standard. Sekowsky's idiosyncrasies are the only saving grace here.

"Menthor vs. the Entrancer" proves the general rule that the worst written story of any given issue will probably star Menthor. John Giunta isn't stingy with panels per page, especially during the villain's origin sequence, but his style is a tad dated and the story being told feels like a throwback to the late Golden Age. The Entrancer is a thuggish lift of Doctor Strange, which by T.H.U.N.D.E.R. bad guy standards is rather advanced developmentally, but he comes to a limp end in a dull yarn. The basic premise of John Janus being an evil double agent stymied by his helmet seems to have been forgotten, and his supposed role as most qualified T.H.U.N.D.E.R. Agent is undermined by mistakes and dependency here. It doesn't help that there's no consistency in his creative pool from month to month. Remember how Janus now has powers even without the helmet? Neither does the scripter. Between his highly derivative costume and the lack of investment in the character behind the scenes, it's no wonder that telltale zero on his brow is starting to look more like a target bullseye.

"Double for Dynamo" closes out the book with a team feature, and makes clear that kids were paying twice the standard comic book cover price of the time for this story and a bunch of ballast. Steve Skeates continues along the thread started in his NoMan story of last month with a frantic search of T.H.U.N.D.E.R. for android replacements. It's too bad for the promising premise that they have a reliable detection method in place from page one, and that no one of consequence was found to have embedded themselves in the agency. The Mastermind is a bit of a goofus nogoodnik who literally does a bellyflop before this whole affair resolves. He's outclassed by his masked minions, who looked to have inspired the Black Spider from '70s Batman comics. The tale is light entertainment drawn by the Wally Wood studio, and the main takeaway is that the T.H.U.N.D.E.R. Squad's Weed was being actively groomed as a street smart sidekick for Dynamo.

T.H.U.N.D.E.R. Action #2-4 (Savoy, 1986, 75p)
Once again, I've never had copies of these books in my hand, relying solely on the internet for my reading pleasure, as can you. Aside from badly (and likely illegally) reconstituted British Tower reprints, the final issues of T.H.U.N.D.E.R. Action also offered two full color (colour?) newly (amateurishly) created tales by artists Eddie DeVille and Jon Sussex. The NoMan feature is brief with a predictable non-twist (and an unforeseeable panel of gratuitous nudity. Blame Page 3.) The Dynamo & Iron Maiden story echoes Menthor's closing comment from the fifth issue of the Tower run, "You may not be smart, Len... but you're sure lucky!" Both stories are actually fairly inventive for three page filler. Why everything has to take place on private islands off the coast of New England, I don't understand.


Wally Wood's T.H.U.N.D.E.R. Agents #5 (Deluxe, 1986, $2.00)
I have yet to replace the copy of The T.H.U.N.D.E.R. Agents Companion I ordered a few months ago, only for it to "mysteriously disappear" at my old shipping address, but I do have other Twomorrows magazines lying around that covered some of Deluxe Comics' scams. I used to defend David Singer based on his own line of bull and superior product versus Carbonaro, but on further inquiry, he seems to have been super shady. His last editorial page in the final published issue of Wally Wood's invokes Nixon by name, which would be damning enough. Following this with a Jerry Ordway illustrated story that throws several Agents under the bus to promote awful seeming Codename:Danger characters in a never-to-be-finished crossover is itself a criminal offense. Ordway is the most obvious and potent direct inheritor of Wood's artistic DNA, and for fifteen pages we visually received the finest revival the Agents deserved. However, the story is lame, waving away what should have been a continuation of a previous subplot with a line of dialogue, and setting up new threads to dangle forever. It's a shame, especially since Roger McKenzie's script pops when he's not tripping over Singer's junk, and even Paty's coloring steps up.

There's an all-text advertisement for 1987 Honeymooners and Buckwheat calenders offering "trivia, dates of importance" and such for just $9.95 shipping inclusive ($20.56 in 2014 dollars.) Even accounting for Eddie Murphy's years old series of Buckwheat SNL skits, even if somebody would have wanted these things in 1986, could there have been a worse way to advertise to them than an all-text page?

The Lightning strip goes out as it came in-- an abomination. The serial killer "mystery" is solved through the revelation of a previously unseen figure from Guy Gilbert's past that thinks in heavy exposition with a bad "accent." In case you were concerned that the misogyny might lighten up, no worries, a lovely professional is hideously disfigured and her eyeballs gouged out (partially) off-panel. Keith Giffen continues to cut as many corners as possible to lighten his workload with barely comprehensible narration full of extreme close-ups, shadows, stats, and general abstraction. The Bierbaums' script continues to anticipate the demeanor of message board trolls. Nothing is or will ever be resolved to anyone's satisfaction, but at least I don't have to read this anymore.

Singer is joined by Mike Harris for a cheeky, copyright flouting Dynamo lark that tries to near literally treat the character as a Superman clone in the fashion of Christopher Reeve. The Big Two pseudo-cameos at a costume party aren't appealing, but it is fun to see period obscurities like Grimjack, Sable, Aztek Ace, Thunderbunny and so on. Still hard to see the point, as it isn't exactly funny, nor is it a character study, and it certainly isn't exciting.

The capstone on the run is yet another Dynamo tale that doesn't do the property any favors. The creative team behind the minor black & white boom hit Ex-Mutants; the now forgotten Anthony Pereira, John Statema and Mike Witherby with '90s Marvel poster boy Ron Lim; offer an inane yarn seemingly designed to fill as much space with as little of consequence as quickly as possible. Ignominious indeed. Say, did you know Rob Liefeld, Jim Balent and Dale Keown used to do covers on that series in their early days, and it launched Paul Pelletier's career? Marvel owns that now, right? I don't remember it being all that great, but you'd figure if it was still on the market, somebody would have done an omnibus by now.


T.H.U.N.D.E.R. Agents #5 (DC, 2011, $3.99)
This series is frustrating. It's telling one of the most sophisticated and involving stories of the lot, but doing so in the least satisfying manner episodically. For instance, this issue has a five page flashback sequence well rendered by Ryan Sook that serves up needed exposition. The rest of the book is another strong showing by Cafu & Bit where pieces set up in previous issues finally begin to click together. Then, it just stops, again. Every month, about the point where Nick Spencer has ratcheted up your interest, he breaks off to have a smoke and stargaze. He's screwin' just like a Chinaman.





T.H.U.N.D.E.R. Agents #5 (IDW, 2014, $3.99)
I think this was my favorite issue of this run so far. I previously had trouble getting past Andrea Di Vito's high-end licensed toy comic visuals, where new artist Roger Robinson is more of a storyteller. Robinson isn't as polished, but he brings mood and more varied angles. Colorist Rom Fajardo is still swell, but he seems to be taking greater license with his contributions, adding digital squiggles and other bits of personal panache. With the main characters established, there's a greater sense of their moving toward an overarching story, rather than being pieces of P.O.V. in a perfunctory scenario. I also like the nods to Tower, playing on reader familiarity to create foreshadowing, but in the present enough not to lose new readers. I do have one complaint. I've been buying the Subscription variants, which tended to have bigger name artists and play with the classic incarnation more often. With #4, I bought two copies, so I could make use of the blank sketch cover this convention season. Starting with #5, Andrew Currie has taken over the Sub covers, and it's plainly inferior to Robinson's standard cover. It's so bad that I might have to rethink my buying habit.

Thursday, March 13, 2014

“Strange Tales” by Steve Garcia



Nick Fury A, B

Doctor Strange A, B

I was also inspired to put one of my own together, derived from the art of Kevin O'Neill...



“We Can Be Heroes”

Thursday, February 27, 2014

Born on the Fourth of T.H.U.N.D.E.R. For All Anyone Cares #183

T.H.U.N.D.E.R. Agents #4 (1966)
T.H.U.N.D.E.R. Action #1 (1986)
Wally Wood's T.H.U.N.D.E.R. Agents #4 (1986)
T.H.U.N.D.E.R. Agents #4 (2011)
T.H.U.N.D.E.R. Agents #4 (2013)



T.H.U.N.D.E.R. Agents #4 (Tower, 1966, 25¢)
"Master of Evolution" was a paper thin excuse to have Dynamo punching dinosaurs, which wouldn't normally be my thing, but Wally Wood makes it work. The writer Len Brown gets into Schwartz style couple dysfunction through Alice Robbins, which also could have been off-putting, but she's a woman drawn by Wally Wood. That's never not okay. The story needed to be a bit bloodier, and I mean that objectively in context, plus I mentioned its gratuitous nature already, but ultimately a competent Dynamo yarn with perks.

"The Synthetic Stand-Ins" sees Mike Sekowsky trade off of Menthor to a NoMan strip, and he's not really an apt choice on this character. Steve Skeates' script pops though, which helps make up the difference. Cool spy action that makes use of NoMan's unique abilities, plus some neat looking goons and a "The End...?" Could launch a lot of stories off that ominous note.

Wally Wood offers a pair of single page infotainment pieces, "NoMan in Action" and "The Origin of T.H.U.N.D.E.R." I miss well executed introductory material like this, but Woody also plants an easter egg for the old timers in the form of a nonchalant peek at a new Agent. Having set that pin, the following T.H.U.N.D.E.R. Squad story (by the same team as "Stand-Ins") knocks it down. Jeez, only T.H.U.N.D.E.R. would invent a super-speed ray to combat a gas instead of just offering its operatives masks, or correctly outfit its bases. Sekowsky is much better suited for the Squad, but Skeates throws them under the bus in a rather bruising way here. I did like the line's-width-distance-from Nazis. Too bad they didn't bother to name the first scientist after Professor Jennings to create gear for an Agent.

Was "The Return of the Iron Maiden" really necessary, since she only missed one issue? They even go to the trouble of breaking her out of prison, despite her not having been shown getting arrested in her previous story. We could have skipped right into the latest adventure, y'know? Especially when you factor in that she had yet to be unmasked, so she was captive in full armor. For reals? Moving on, Dynamo proceeds to lose any ground gained in credibility from the first story here. I do get a kick out of Agents making cameos in each other's strips. Maiden has some moments, and Dynamo gets the last, um, frown? I'm uncomfortable with the villain, Doctor Death, because he's either a Subterranean in disguise or a gross Arab caricature. I expect better from Woody.

Menthor closes out the book on the same artistically off note as NoMan started, drawn this time by John Giunta and company. Sekowsky helped distance Menthor from his Gil Kane origins, but here he swings back to looking exactly like an Atom knock-off, not that it would be a problem for too much longer. I assume the cliffhanger ending to the T.H.U.N.D.E.R. Agents story from last issue inspired the change-up, but feeding a team story back into a solo strip sounds like a whimper. It's a weird yarn, involving an early example of the power internalization trend and a late example of employing a friggin' stage mentalist. There's too much bad plotting by convenience without forethought, and why doesn't anybody strip John Janus out of his dang costume? Bad enough to stay on the bad side of so bad it's just bad.

T.H.U.N.D.E.R. Action #1 (Savoy, 1986, 75p)
Back when the T.H.U.N.D.E.R. Agents were popularly thought to be in the public domain, a British company briefly put out a magazine of unauthorized Tower reprints. This issue offered "First Encounter," "The Iron Fog," "Iron Maiden," and NoMan's origin tale, all from the 1965 T.H.U.N.D.E.R. Agents #1. There were also two newly created black & white strips. One starred Jonathan Shatter and his partner Roxanne as agents of the European Aerospace Intelligence Agency in near future tales taking place in the United States of Europe. I don't own actually copies of this book, or even replications in its entirety, so I can't expound on that.

The other new material was "Cloud of Death," a small feature credited to artists Eddie DeVille and Jon Sussex. In it, a Soviet soldier gets vaporized, turned into a sentient storm cloud, and drifts to Kansas to launch an attack on an Air Force base. Dynamo, with the exacting direction of some bossy guy at T.H.U.N.D.E.R. H.Q., manages to turn the Soviet Stratus into a rainstorm through liquid oxygen. It better recalls Charlton with its typed lettering and propagandistic plotting, but there are worse ways to spend three pages.


Wally Wood's T.H.U.N.D.E.R. Agents #4 (Deluxe, 1986, $2.00)
The inside cover editorial gets a bit hinky, with David M. Singer dismissing the legal challenges launched against this series and taking pot shots at The Comics Journal. Rather strident, given that there's only one more issue before the whole enterprise crumbles.

George Pérez returns to Raven, and that's the most good I can say about it. Dann Thomas spent her writing career credited on the back end of "Roy and" for a reason. The villains of this story are extremely lame, and their scheme impossibly dumb. Raven has to be stripped to his man-panties and disarmed to be presented with the slightest challenge, and quite frankly, manages to under-perform in the face of such shoddy competition. As saving graces go, Pérez is a fantastic asset, but he's not complimented well by Wally Wood's old studio mate Dan Adkins. I kind of wish Adkins had just gone off and done his own story, instead.

It continues to be a labor to plow through the thick bricks of unedited text that make up the oddly placed L.E.T.T.E.R.S., but it's only two pages this time. Apparently, there's an unpublished John Workman Kitten solo story out there, and the Pérez Raven stories would have been collected into a trade paperback with new material if Deluxe had survived. A four issue Iron Maiden mini-series was in the works, as was the Tales of Thunder companion book. It's neat to get a peek at what could have been if Singer had maybe licensed the property from John Carbonaro instead of trying to steal it.

Keith Giffen and the Bierbaums continue to make the Lightning solo strip a hideous slog. This issue, an ill-tempered, coldblooded superior officer tries to dictate nasty terms to Guy, with ambiguous results. It's an ugly, opaque, mean-spirited story involving child murder, and I could have done without it. Giffen did a better Lightning splash this time, at least.

There are ads for Dave Cockrum's short-lived Futurians and Giffen's shorter-lived March Hare. I can't recall if I ever read any issues of the Cockrum book, but he was missed in this title. The ad was weak, riffing on a far better series of Marvel spots for Power Man & Iron Fist, and Cockrum didn't bother with backgrounds or even the lower halves of his figures. I still have a copy of March Hare, read once in the late '80s and never again.

The concluding half of the NoMan story was extra cheesy. Cy Klopps only got more ridiculous, and NoMan's big gambit doesn't make much sense. Regardless, it's Steve Ditko rendering the goofy with gonzo gusto, making it worthwhile in spite of Steve Perry's clumsy script (did the chief actually call someone "dude?") and a coloring error by inker Greg Theakston that hampers the effectiveness of a punchline.

I first read these issues about twenty years ago, and I'm sure my enthusiasm over being introduced to the rich history of the Agents at a time when so many undercooked "universes" by inferior hands were vying for my dollars helped me overlook some now obvious shortcomings, exemplified in the group story. To review, Steve Englehart wrote the first entry, going so far as to copyright his script, but David Singer wrote the dialogue over his plot for the second chapter. Dave Cockrum drew the first three stories, and wrote the first half of a second two-parter with plotter Singer. The second half of that story was plotted by editor Brian Marshall, scripted by Singer, and drawn by Rich Buckler. Nobody seems committed to this project but Singer, who liked to crow about getting top of the line talent. That may have been true of the pencil artists (including Pérez, who infamously struggled to tell anyone "no,") but he got those names by paying something like double their normal rates. Then he would dig up old journeyman inkers to muddy up the expensive pencils, followed by simplistic, garish coloring with poor separations printed on paper stock that made those bungles glaring. He had a great letter in John Workman providing some of the worst work of his career, with hand-written "typos" and flimsy "fixes," probably done on the sly. The most egregious deficiency was in the writing department, mostly handled by lesser lights, then-unknowns and never-wases. This issue's tale rushes to resolve as many plot points as possible in serviceable fashion, absent Cockrum's charm. The primary story is the ickiest fan service nonsense. The only interesting element is a conniving bureaucrat so completely lifted from Shooter's Avengers that he's even a ginger like Henry Peter Gyrich.


T.H.U.N.D.E.R. Agents #4 (DC, 2011, $3.99)
George Pérez is exactly the caliber of artist you want for this type of project, especially given his history with the Deluxe volume. Getting proper inks and not doing the work while moonlighting from Crisis on Infinite Earths also means his work here is better than what he could offer in 1985. I appreciate that DC allowed the property to exist in real time, and to incorporate elements of many different incarnations (including some that were yet to be seen at this point.) As much as I enjoyed the five page history lesson, it's hard not to resent it taking until the fourth issue to be delivered instead of launching the series. I did like how well Cafu & Bit's art contrasted against Pérez, clearly delineating the return to contemporary narrative. I'm not as into Nick Spencer's talky-talky dialogue and irritating characters, but I'll give him credit for setting up a solid last page twist.





T.H.U.N.D.E.R. Agents #4 (IDW, 2013, $3.99)
With this issue, the main initial conflict is resolved. After decades of Guy Gilbert being a whiny little bitch about the Sword of Damocles hanging over his head, it's nice to see him as the non-costumed, assured Squad member of the early days at Tower. I don't think they've revealed who Lightning is in this volume, but his costume isn't too bad, and I'm curious to see what assuredly ill fortune awaits him. I'm okay with working the subterraneans in early, but they don't make much of an impression, especially with their primitive capabilities in comparison to the '60s version. I'm not at all into the new situation created for Dynamite, but nuDynamo got some needed backstory. Despite constantly reminding me of Ron Lim and early Paul Pelletier, the art of Andrea Di Vito grew on me, so it remains to be seen how I receive the replacement artist. I don't know if I ever mentioned it, but I also liked Rom Fajardo's colors. I still have to file the book under "fans only" though, unless you're flush enough to pay $4 for a safe, comfortable, '70s-80s style team book.

Sunday, February 9, 2014

The Walking Dead Volume 19: March To War (2013)



So, Walking Dead. Walking Dead, Walking Dead, Walking Dead. Fuck, it's gotten tough to get interested enough in this book to write about it. It's this comic about people who don't have working smart phones, so they start full contact LARPing over cans of ravioli. There's the Guy With A Tiger club, and the Pussy Posse, and the Greaser Warriors, and the Characters You Only Kinda Still Care About From The First Two Years That Haven't Died Already. There were these two newer Marty Sue characters that were getting on my nerves, but they take the piss out of Better Than Ezra and Charlie Adlard Thinks Jesus Looks Like a Hobo, so they're okay now. Andrew "Dice" Clay though-- man, they are shoving this asshole and his baseball bat right down everyone's throat. Comic book Andrea is still tougher and cooler than TV show Maggie, but the action movie sloganeering? And Rick is still a shit leader, regardless of medium.

This is boring. Let's talk about the TV show. I very much enjoyed the first half of season four. The storyline about a deadly infection running through the prison was strong. The super market set piece was innovative and exciting, while the various prison rampages certainly held my attention. Most of the other tangents were unsatisfying, but I did like the young couple Rick & Carol found in the suburbs. Michonne got back to human moments, instead of just serving as a stewing vehicle for vengeance. Tyreese was put in a situation where he continues to kinda suck, even dipping into Andrea 2.0 territory. Luckily, the flawed but valuable TV original Bob Stookey's struggles have rung truer. Beth Greene shocked everyone by becoming interesting by her sugarcoated nihilism. Carol's brutal pragmatism makes perfect sense for her character arc, and I'm hopeful it will be further explored in the future. Carl got dialed down in a necessary way, still cool if back to being a bit whiny. Rick Grimes remains the most boring character of the lot, but Glenn and Maggie seem to have joined him in development limbo. The season of course belonged to Hershel, the heart of the group and recipient of his character's finest moments this season.

The half-season pulled a Lost with the two episodes leading to the season break, and while I recognized the need to move certain pieces around to revive the threat of the Governor, it all felt like a retcon to fix the failings of the third season finale. In a very short span of time, new characters were introduced that improved on any featured citizen of Woodbury. After the interruption, the closing episode was all-killer, no-filler, leaving me greatly anticipating the resumption of the season tonight. The great thing about AMC's The Walking Dead is that it has already covered the best period of the comics, and looks to be course correcting for Robert Kirkman's missteps going back to 2009's Here We Remain. I'm already paying for cable, and the show gives me so much more pleasure these days, I'm looking forward to finally ending my too long bitching streak over these trades with #21.

...nurghophiles...

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