Thursday, January 1, 2009

Custom Dreadstar Overpower Chararacter Cards

Over at my Martian Manhunter blog, I've been pulling out all of my old Overpower Collectible Card Game stuff, to explain the basics of a pastime I wasted way too much money on. Since I wasn't happy with the character selection, toward the end of my involvement, I decided to try my hand at making some of my own. Lacking a computer or real money to speak of, this was accomplished by cutting up old Dreadstar comics and pasting them onto cards. I've loved Jim Starlin's Star Wars rip-off since I was a wee lad, so those characters were an obvious choice to play with.

The first card is intended to be Vanth Dreadstar as he appeared in the Metamorphosis Odyssey and the first dozen comics in his own series. Overpower rated powers on a scale of 1-8, so his middling Energy of 4 was meant to cover ray guns and projections from his sword. A 6 in Fighting was pretty respectable, comperable to the better fighters in comics. His 6 in Strength is about right, I figure, along the lines of a juiced-up Bane, Beast and Sabretooth. Being a solid planner, a 5 in Intellect placed him with bright combatants like Shang Chi and specialists like Blue Beetle. All those mid-high Rankings would help with Spectrum KOs, but his 21-point total would keep him as either the front man of a low point team or background amongst heavy hitters. Seemed about right.

I never got around to assigning Willow a Power Grid, as I was trying to use her to help design a team around Dreadstar and Company that never materialized. I also meant to give her an Inherent Ability, as the image I cut out of her was light enough to type on directly. Low rent, right?

The second Dreadstar(s) was meant to reflect the version of the character that finished out the Instrumentality war, basically a poor man's Captain Mar-Vell. Because Vanth had internalized his sword's power, and I though the team could use a high baller, he now had a 7 in Energy. That was probably too high, but Overpower was never overly concerned with accuracy, so there was play room there in favor of gameplay. Since Vanth got away from hand-to-hand combat, I dropped his Fighting to a 4. His Strength remained the same, and his Intellect dropped a point, as his plans became increasingly lackluster.

1 comment:

Anonymous said...

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